Amazon 2022

Crafting interactive onboarding tour for managers

During my 2022 internship at Amazon Global Talent Management and Compensation (GTMC) team, I designed from 0-1 an efficient onboarding system for internal promotion products for 130k+ managers.

I have worked with a team of 2 PMs, 1 UX writer, and 1 UX researcher to host regular meetings to ensure business needs were met. I have also conducted interviews independently, create more than 200+ high-fid screens, crafted user journey and present my design to higher level designer teams.

At the end of the internship, I have designed flexible component/pattern that could be used in other GTMC products.

Time

Jun 2022 - July 2022

Team

UX Writer (Angela)
UX research (Rezvan)
PM (Jake & Jodi)
Mentor (Rebekah)

Tools

Figma
Miro
Quip

My role

User flows
Thematic analysis
Functional prototypes
User testing
Design system

Key insights

01

Ambiguities in the overall promotion process

When the managers are trying to fill the rocuments, they have no idea when, what, and how to promote their employees.

02

Use of terminologies creates confusion

Managers might not understand some of the terms in promote used by HR when it comes to the promotion process.

Blocker

Step 1

individual Efforts-value charts

I have asked PMs to put each of the features into the effort-value charts. In such a way I can get a sense of what feature should be prioritized.

Step 2

Compare and group

Then, I have organized all the feedbacks into a compiled matrix. Here, I will be choosing features from higher efforts and high customer values.

Design direction

01

Nav bar and timeline

The tour walks the users through the high-level promotion process. Key features include a simple timeline and navigation.

02

Textual Pop-ups

The tour also includes pop-overs that captures the key points of tasks, clearing any potential confusing words.

03

Try it yourself

I have also decided to give managers themselves an opportunity to do a mock promotion process.

04

Tool tips

Considering managers might need to search a word while doing the promotion, I have decided to put a show tooltips interactive mode.

Retrospective

My key learnings

#1 Each person has valuable knowledge to offer

I worked with a user researcher and learned how to ask better questions. I also learned from the design team how to use UX best practices to improve the usability and understandability of the tools. Each person plays an essential role and has a bundle of knowledge to offer, so it's important to always be curious.

#2 make informed design decision

Design choices must be backed up by reason, and every choice you make should be deliberate. Good UX design stems from empathizing with the user, so it is extremely important to do research before you have your design. In this project, I have used data and analytics to better understand the user. They support why I made a design choice.